Sunday, 13 December 2015

Different Techniques Used for 3D Modeling

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The concept of 3D modeling is extensively used nowadays in movies, videogames, architecture, publishing, geology, medical science etc. 3D modeling in simple words can be described as creation of a 3D image of an object using specialized software, and the process involves development of a mathematical representation of an object in three dimensions.

If you want to become a 3D artist, it’s paramount for you to become familiar with the term polygon mesh, which is a collection of vertices, edges and faces. A wide range of 3D graphics software packages is available in tech market to create polygon meshes for constructing 3D models. Maya, 3Ds Max, Lightwave, Blender and Milkshape 3D are some popular 3D modeling software artists can use for creation of 3D models. 3D models are used in movies and games to enhance engagement and interaction, thereby making them enthralling. In this blog, I am shedding light on five top techniques used for creating 3D models.

  • Primitive Modeling: Primitive modeling involves use of geometric shapes like cylinders, cones, cubes and spheres for the purpose of creating 3D models. This technique is best used in architecture for creating 3D images of furniture, building etc. Artists should not try using it for organic models or human 3D models. Max, Maya and 3DS are some software you can use for primitive modeling as they offer you tools changing shapes of an image.
 
  • Polygonal Modeling: This technique involves use of triangles, cubes, hexagons and other shapes. Polygonal modeling is...
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